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1. Why the hate on Caldari? - in Ships and Modules [original thread]
Jealousy. Their canes gets ****d by drake blobs.
- by Straight Edged - at 2011.07.02 12:15:00
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2. Changing the skin of the Cerberus - in Ships and Modules [original thread]
High slot for plex High slot for plex
- by Straight Edged - at 2011.06.29 23:11:00
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3. nerf winmatar to boost hybrids - in Ships and Modules [original thread]
not if you are comparing scorch with t1 BS's. scorch ****s AC's at any range
- by Straight Edged - at 2011.06.28 12:08:00
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4. All-You-Need Cloaky Bomber/Covops/Cyno/Probing - in Character Bazaar [original thread]
maybe you are right.... transfer fee's are too expensive >_>'' oh well. it only has 1 week before the account goes poof from the history. maybe should continue to train it to covop V and torp V
- by Straight Edged - at 2011.06.20 15:11:00
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5. Dual-logging mission companion for a nightmare - in Ships and Modules [original thread]
same hazel i also use double tengu setup. Think can easily hit a combined 300-500m isk/hour
- by Straight Edged - at 2011.06.18 02:51:00
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6. Battleships really underwhelming... - in Ships and Modules [original thread]
Wait till you meet abaddon blobs
- by Straight Edged - at 2011.06.16 16:10:00
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7. Shield Transporters Need Some Luvin' - in Ships and Modules [original thread]
As i said. altho large RR has minimum fittings on a normal Battleship, large Shield transfer has much better fitting on a bC(Drake) compared to large RR on a binger (for example)
- by Straight Edged - at 2011.06.08 15:29:00
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8. CCP When the hell are you gonna nerf unscannable tengus???? - in Missions & Complexes [original thread]
I think tengu needs to be buffed a lil bit more. Maybe 10% more tank and gank On top of that, they need to be have maybe 50%-60% faster allign At the same time, they need to be immune to ship scanners, combat probes, AND onboard scanners since t...
- by Straight Edged - at 2011.06.07 21:46:00
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9. Best Ship to Blitz level 1's for Standing. - in Missions & Complexes [original thread]
Kestrel. 50km range one shot 4 kill. :)
- by Straight Edged - at 2011.06.07 00:06:00
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10. Shield Transporters Need Some Luvin' - in Ships and Modules [original thread]
Large shield transfers are easily fit on battlecruisers and below. While large RR does not because of the grid requirement. Dont generalize a module just because "i cant use mod A in specific situation B for specific purpose C" and decide on that...
- by Straight Edged - at 2011.06.06 22:08:00
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11. Wolf: any good for missions? - in Ships and Modules [original thread]
I know this will shake your fundamentals of winmatar. But for lv 1/2's? use a kestrel. between 50km missiles and that 1km crap, its far superior in everything.\ You dont even need cal fri V. i can do lv 2 missions with IV
- by Straight Edged - at 2011.06.03 04:57:00
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12. Nerfing Super Carriers will change nothing - in EVE General Discussion [original thread]
I personally think, that SC production costs should be toned down to 300 million isk each. Then cut their EHP by a factor of 15 (so aeon will have around 5 million EHP after everything) It will obviously solve the problems.
- by Straight Edged - at 2011.06.01 22:25:00
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13. Wordls Collide level 4 for new players - in Missions & Complexes [original thread]
World collide could be done in a tengu within 6-7 minutes room 1= use those goddarn zibioki cards from Zor to skip a gate room 2= kill the two spies with CN missiles. blitz straight to the gate. room 3= kill the 5 trigger ships. get out.
- by Straight Edged - at 2011.06.01 22:17:00
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14. Macharials are OP - in Ships and Modules [original thread]
Then thats your own definition of overpowered. To me, the only overpowered ship is a ship that pwns in blobs. Because no single strategy beats blobs, except blobbing. That means to me overpowered is -abaddon -aeon -rap and hugs -araz and lachs -...
- by Straight Edged - at 2011.06.01 14:44:00
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15. Macharials are OP - in Ships and Modules [original thread]
why are you guys hurting your heads anyways. Most of the time, its simply like this. Mach jumps the gate/warps in. a couple hundred baddons lock in 4 seconds. POP. 1M-3M alpha of hot juicy lasers. Repeat.
- by Straight Edged - at 2011.05.31 17:43:00
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16. Macharials are OP - in Ships and Modules [original thread]
No. im just saying, a ship that is good at an inferior role is not an overpowered ship. For example, Hulk is the absolute perfect best ship at mining. however it gets killed by abaddon blobs. No one is going to say hulk is overpowered? Now repla...
- by Straight Edged - at 2011.05.31 06:00:00
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17. Macharials are OP - in Ships and Modules [original thread]
Edited by: Straight Edged on 31/05/2011 05:44:17 As i said. when the number reaches thousands, we wont care about RR. you will melt regardless. You can argue all you want really. No one is going to bring mach's in large fleet fights no matter...
- by Straight Edged - at 2011.05.31 05:44:00
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18. Boost the HEL ! - in Ships and Modules [original thread]
hel is good at repping pos. Furthermore, the skills needed to fly a hel allows you to fly a tempest
- by Straight Edged - at 2011.05.31 05:15:00
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19. Macharials are OP - in Ships and Modules [original thread]
As i said again. The weakness of machariels, is they get F'd very very very hard by abaddon/recon blobs. As long as you blob, the mach dies. Even if the numbers are equal, regardless if its arty vs tachy or ac vs pulse, when you pit a thousand to...
- by Straight Edged - at 2011.05.31 05:03:00
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20. Macharials are OP - in Ships and Modules [original thread]
There is a reason why people dont engage our baddon fleets with machariel's :) They will die. shield/armor/ac/arty It doesnt matter. baddon can fit tachy's/pulses/beams2/arties and they will still melt machariels cost effectively and effortlessl...
- by Straight Edged - at 2011.05.30 16:32:00
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